How to Cook Food in Going Medieval

In colony simulation game going Medieval you are in charge of a new colony! How you play the game will decide whether you colony thrives or fizzles out early. The most important part of a colony is your colonists! This means you will have to take care of them. Each colonist has needs. You will have to keep them sheltered, occupied and well fed. Food is definitely the most important part of the colony. Without a backgammon table, your colonists will feed bad. Without food, they will die. Speaks for itself really.

This guide will show you how to begin creating meals for you colonists. It will also include how to forage for raw items as they can also be eaten.

How to Cook Meals in Going Medieval

In order to cook your first meals in the game you will need to build a campfire. Once a campfire has been built, select it and access the Products menu. Now, find the option Meal. Once you have placed the meal job in the production queue you are able to decide how often or how many meals your colonists will make. Once the job is in the campfire, your colonists will automatically create meals to eat as food from whatever edible materials your colony has available.

Producing Meals at the campfire in Going Medieval
Meals have to be placed in the production queue before re any work begins

If this was all a bit too overwhelming for you do not worry. I will include a step-by-step guide below with everything you need to know. From earth to plate!

A Step By Step Guide on Creating Food in Going Medieval

This will include everything you need to know about cooking meals at the start of the game. In the beginning you will begin the colony with nothing. That doesn’t mean we don’t have any food! Food can be harvested from some of the natural flora of the region. There are often an abundance of berry bushed and mushrooms that can be harvested and either eaten raw or processed into meals.

Acquiring Raw Edible Materials

Foraging Local Edible Plants

Foraging for Mushrooms in Going Medieval
Berries and mushrooms can be foraged and eaten

As aforementioned, mushrooms and berry bushed can be harvested to get food. Once you zoom in and select one of these plants you can see how long it will take until it can be harvested. Most plants can be harvested early if you are in a rush but it is always better to wait for a full yield. As you can see in the image above, we have selected mushrooms. To order your colonists to harvest a patch or bush you can select it and press the harvest button within the menu on the left. This is the button at the bottom of the menu with the basket. The sickle next to this button orders your colonist to cut the bush down forever.

If you want to order a larger area of plants to be harvested you can select the tool from the screen. With nothing selected you have a set of options on the bottom right of the screen. Select the same HARVEST button as with in the menu. You can now paint whole areas and choose many different bushes at once to be harvested.

Growing Food in Going Medieval

You will also eventually have the option to grow your own vegetables on a farm patch. You won’t be able to do this from the beginning, however. In order to grow your own food you will have to research the Agriculture research item. To do this, build a research table and have a colonist work at it. Eventually you will get enough research to be able to unlock agriculture. Once you have unlocked agriculture you are able to grow a wide variety of different plants. To designate an area where you colonists should grow food, select the Zone menu from the bottom left. This will allow you to paint an area.

Growing a carrot zone in Going Medieval
Vegetable fields can be placed through the Zones menu

As you can see in the image above, I have chosen carrots. Once you have chosen what type of plant you want in the bottom left, you can click and drag an area in your colony. Any colonist assigned to do plant work will start to grow food here. Plants will take a while to grow. Different plants will have different growth rates in Going Medieval. To check on the progress of a plant, you can select them and view this information in their menu. Once the plant is fully grown your colonists will harvest them. If you are desperate the vegetables can be harvested a little early but this will mean lower yields.

Cooking Meals With Your Food Items

Now that we have an idea on how to get some raw ingredients for cooking, we can move onto creating meals! The most basic place that meals are created is at the campfire.

Building a Campfire

Building a campfire is pretty straightforward. go to the bottom left of the screen and select the Production build menu. Here you will find the campfire item. Select the campfire and place the blueprint down somewhere. The campfire can be build indoors or outdoors. It will cost 15 units of wood to build the campfire.

Building a campfire in Going Medieval to cook food
A campfire is the most basic cooking facility

Cooking at the Campfire

Now that you have a campfire down you have all the facilities you need. To start cooking meals you will still have to do some setup. Your colonists will never start using any of the production facilities that you place down. You have to set up each work order manually. Thankfully you should only have to do this once and then set and forget it. To start creating meals at the campfire select it. Now, within the campfire menu you can see the Products area on the left. There should only be one thing that you can make. this is the Meal.

Cooking meals at a campfire in Going Medieval
You will have to add orders though the production menu

To start cooking a meal select the picture in the products menu. you will now have an item in the production menu! To beginw ith this will only be 1 meal. you can change the settings withing the production meal however you wish. There are 3 options for quantity for production:

  • Amount: A total fixed amount of a product will be created. Production will stop after the order is completed.
  • Forever: Colonists will continue production the item until they run out of resources
  • Until You Have: This allows you to keep a set amount of an item in storage. If the number you have goes under this, they will create more.

You can choose whichever you want for this option. Personally I like to choose the Until You Have option. This allows me to create a good amount of meals for storage without wasting too many materials. With about 3 colonists I like to have 3 meals for each of them available. By pressing the Edit button you can decide what materials you colonists can and can’t use for cooking the meals.

Further Cooking

As you progress through the game and research you will unlock other methods of cooking. Early on you will unlock another production facility called the smokehouse. Here, your colonists can smoke meat which will stay edible over long periods of time. It’s a great one worth researching before the winter comes. That way you can be stocked up to survive the cold.

Cooking food using a smokehouse in Going Medieval
You can create advanced food items through research

Producing meals at the smokehouse and other advanced production facilities is done the same way as the campfire. You will just have to build the facility and create a product order through he production menu. Check out the research panel to see what kinds of food production facilities can be created.

I hope this guide on how to get food in Going Medieval helped you keep your colonists well fed! For more guides check out the page and if you have any questions, comments, or suggestions leave a comment down below!


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